2D Demo Reel (Spring 2025)


3D Nonsense!

MAC Winter Anijam (2024)

Collaborated closely with two other artists on a sequence of shots following a spider being flung around a bar for a multi-animator project that involved over 30 animators. Coordinated our team, did rough/cleanup animation, and storyboarded both my shot and the one right after it.

The overall theme was "Night on the Town." Timestamp (1:16 - 1:23).


MAC Winter Anijam (2023)

Collaborated closely with another artist on a sequence for a multi-animator project that involved over 25 animators. Created the camera overlay for both shots, did rough/cleanup animation, and compositing.

The overall theme was fandoms, so we chose to pay tribute to @Stainedge's "RMB3R.M0NO" animated YouTube series, which released around the same time. Timestamp (0:33 - 0:40).

To the Moon N’ Back is a tragic, heartfelt point-and-click visual novel with an estimated playtime of 20 minutes, rated E for Everyone.

You play as Comet, a person torn between conflicting feelings of love and loss after their beloved Lune passed away before they got the chance to say goodbye. However, in the midst of their grief-stricken delirium, they see Lune’s face appear on the moon. As the player, you must explore your melancholic environment, solve puzzles, and find objects to build a DIY rocket ship in your backyard so you can fly to the moon and bid farewell. After all, everyone knows the saying “I love you to the moon and back,” but only time will tell if love’s actually enough to get you there.

The demo was made in three months during a remote mentorship with Adam Vian (SFB Games).

Background Assets

Environment Concepts

I Used to Collect Bugs


Misc.

Character Sheet - Hollow

Pixel Study


Uh oh, seems like we're still populating this page!

Redesign - Alcor (Devil Survivor 2)

Winter Anijam Turnaround

Pleasure to meet you! I'm an ambitious Animation & Game Arts student from Moore College of Art & Design with an interest in both 2D & 3D production pipelines. My work primarily consists of storyboarding, making visual novels, and character animation (hand-drawn, puppet rigs, 3D) using Adobe CC and Maya although I'm always looking for new ways to broaden my skill set.My journey as an animator began with early 2010's cartoons (mainly Cartoon Network) and indie horror games like the Five Night's At Freddy's franchise. Seeing what a team of dedicated artists can create together and how that inspired fanbases to make their own cool projects inspired me to do the same, bringing that dedication and enthusiasm for the industry everywhere I go.Wanna team up and make some cool stuff? I'd love to hear from you!